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161. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: That's a lot of false equivalence. To begin, those structures are intended to be safe. They also cost significant resources to maintain, or else shut off. They are also destructible, and not cheap to replace. Yes, you can...
- by Nikk Narrel - at 2015.06.23 21:12:24
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162. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Being caught because you went AFK in open space is perfectly fine and acceptable. Anyone so stupid as to not move to one of the safe areas designed into the game deserves to be hunted and destroyed. Those areas are well kn...
- by Nikk Narrel - at 2015.06.23 18:14:47
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163. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
You cannot proactively engage a target who is immune to non-consensual attack. I expect Mike will point at that, and see cloaked ships as the immune party. Just as likely, it is the PvE pilots as well. The cloaked ship is vulnerable at the trav...
- by Nikk Narrel - at 2015.06.23 13:27:35
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164. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: ... no one needs a way to be afk in hostile space. Of all the usually reasonable things you post, this is a really odd stance to try and support. .... Quite to the contrary, I point out that only superficial PvP jabs or...
- by Nikk Narrel - at 2015.06.19 16:38:19
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165. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
If you want to increase the probability that the cloaked player can be shot, then the PvE player he is seeking also should have increased probability to being shot. Nerfing cloaks is not necessarily required for this. Removing the incentive to av...
- by Nikk Narrel - at 2015.06.19 13:41:31
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166. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: It's informed choice, not omniscience. All those tools that can be used to see a cloakers habits work on miners too. The difference is the cloaked gets to decide if any PvP is going to happen, when and where. He can pick h...
- by Nikk Narrel - at 2015.06.18 18:53:08
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167. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: 1. Why should the cloak be immune to non-consensual PvP? What divine right does a cloaked pilot have to only being in danger when and where he chooses? Everyone else has to fly smart or die, but the cloaked pilot is so ...
- by Nikk Narrel - at 2015.06.17 20:37:53
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168. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Cloaks do not require a counter, any more than local does. Neither should be affecting players actively operating as PvE or PvP. Buuuut... we let the basic cloaks have functionality, even limited. And Cynos mixing with cloaks, as a proactive at...
- by Nikk Narrel - at 2015.06.17 14:25:55
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169. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dictateur Imperator wrote: Teckos Pech wrote: Dictateur Imperator wrote: Teckos Pech wrote: You are only safe with a cloak while you are also, literally, harmless. And it's the problem : give a counter to cloack total immunity ...
- by Nikk Narrel - at 2015.06.16 13:24:58
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170. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: That right there highlights the need to change the motivation in PvE to give them something worth risking themselves for. The gameplay should be a positive experience for all, rather than one side bearing all the cost with...
- by Nikk Narrel - at 2015.06.15 20:04:58
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171. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I doubt that several of those who have presented options to limit cloaking, have considered how valuable it is. Specific in context, to allowing players to go AFK for extended periods of time. It is NOT in the game's best interest, that such play...
- by Nikk Narrel - at 2015.06.15 18:21:41
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172. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Nikk Narrel wrote: We will probably never run out of players, who view the PvE side of EVE not as something to be so much played, as it is to be endured. To them, it is meant to be handled in the most efficient manner ...
- by Nikk Narrel - at 2015.06.12 13:16:29
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173. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
General Xenophon wrote: Has there been ANY progress in the cloaking thing or is this entire thread a pee bucket for player complaints, which CCP has no intention of ever bothering to empty? If so to #2, request for thread-cloak. We will prob...
- by Nikk Narrel - at 2015.06.11 21:46:49
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174. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: I guess then you would have no problems if cloaks also locked your ship motionless in space and made it impossible to see the overview or grid? If you want to be as safe as in a station, then it should carry the same drawba...
- by Nikk Narrel - at 2015.06.05 12:35:36
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175. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Electra Magnetic wrote: Teckos Pech wrote: Electra Magnetic wrote: The solution is really simple: When ships are cloaked they should have 0 capacitor recharge. couple that with a cycle timer and an activation cost and your job is done. ...
- by Nikk Narrel - at 2015.06.04 20:44:34
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176. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: afkalt wrote: Nikk Narrel wrote: Simple solution: Equipping a cloak deprives you both from seeing local, and from being seen in local. You can't know how many pilots are in the system, how many are defending, etc. They...
- by Nikk Narrel - at 2015.06.04 16:26:20
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177. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Simple solution: Equipping a cloak deprives you both from seeing local, and from being seen in local. You can't know how many pilots are in the system, how many are defending, etc. They can't know how many cloak equipped ships are ever present. ...
- by Nikk Narrel - at 2015.06.04 14:56:13
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178. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I should have thought of this ages ago. Soap Bubble Cyno effect. The cyno, when activated, is highly vulnerable to external affects. It can be easily popped by any EM weapon, or possibly any weapon at all. Putting one on grid with a hostile, is...
- by Nikk Narrel - at 2015.06.04 13:49:56
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179. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Skyfighter90 Sunji wrote: Charming back-story... Now with the new sov mechanics because our indices are falling its placing our system security at risk. Eve to me is about risk vs reward. If we choose to use the system we risk our PVE ships so...
- by Nikk Narrel - at 2015.06.03 18:56:18
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180. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: ... Non consensual PvP should apply to everyone. If you can shoot defenseless miners, shuttles, and pods, ambush ratters engaged with a whole fleets of npcs,why in the heck should the cloaked be immune to all of that? ......
- by Nikk Narrel - at 2015.06.03 13:17:19
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